When inside, the overseer will ask the Sole Survivor to find the Vault-Tec control board in the reactor room to reactivate the workshop and free her from behind a caved-in corridor. After that, they can use the control panels inside or outside to open and close the Vault door. Once the raiders are dealt with, the Sole Survivor can activate the control panel using their own Pip-Boy to open the Vault door. When the Sole Survivor approaches this Vault for the first time, a group of raiders will be trying to force their way in - the event that triggered the emergency broadcast calling for help - and Overseer Barstow will inform the raiders that their efforts are futile. This Vault was never finished, with only the main entrance, security, and reactor rooms completed when the bombs dropped and the work stopped. For example, two players will not explore the same Nuka-Cola plant.Accessed via a small cave beneath Quincy Quarries, this Vault was intended to test various prototype devices with the aim of distributing them to the rest of the Vaults. The locations that can be explored and seen in Fallout Shelter all use a randomly generated internal layout. If a dweller comes across a location while exploring, it will only say they went there, and the locations can't be seen. Locations are only seen during random encounters or quests. Locations in Fallout Shelter are usually references to other Fallout games or appear only in Fallout Shelter.
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